Monday, July 2, 2007

NEWS AND RUMOURS: Detailed Chaos codex rumours

Here is a very detailed breakdown of the new 40k Chaos codex from the Warseer forum via the Warhammer Forum:

HQ:

- Chaos Lord (no limit in number, you can have 0, 1 or 2)

Wargear:
- CCW + BP
- daemonic Aura (5+ invulnarable)
Options:
- can exchange the CCW+BP for xx Points with a Daemonic Weapon (+D6 attacks, two handed power-weapon)
........- when you roll a 1 for the additional attacks, you lose one wound and the lord cant attack (also counts for shooting)
........- unmarked Bonus: +1S
........- Khorne-Bonus: +2D6 instead of +1D6
........- Slaanesh-Bonus: Autokill
........- Tzeentch-Bonus: can also shoot
........- Nurgle-Bonus: wounds on 4+ or better
- can replace the CCW with one of the following weapons:
........- Power-Fist
........- Chain-Fist (with Terminator armour only)
........- Power-Weapon
........- Lightning Claw
- can replace the BP with one of the following weapons:
........- Kombibolter
........- Bolter-Melter
- can replace the CCW & BP with one of the following weapons:
........- pair of Lightning Claws
- Terminator armour (--> no bike, wings or steed)
- Bike
- steed
........- palanquin of nurgle (+1A, +1T) - counts as 2 in LR
........- Juggernaut of Khorne (+1S, +1A) - counts as 2 in LR
........- disc of Tzeentch (Wings)
........- steed of Slaanesh (cavalry)
- an icon of the gods
- Wings
- personal Icon
Special Rules:
- independent Character
- fearless

- Daemon Prince (*** Pts) (no limit in number, you can have 0, 1 or 2)

Wargear :
- one CCW
- daemonic Aura (5+ invulnarable)
Options:
- Wings for xx Pts
- one chaos icon for xx Pts
- several PSI-powers
- personal icon
Special Rules:
- monstr. Creature
- immune to instant death
- fearless

- Chaos Sorcerer (no limit in number, you can have 0, 1 or 2)

Wargear :
- Forceweapon
- daemonic Aura (5+ Invulnerable)
- PSI-Kräfte:
........- Blitz des Tzeentch (S8, DS1)
........- Slaanesh: Lash of Submission
........- Fäulnis des Nurgle (12", trifft jedes Modell des Trupps auf 4+, S3, SVs erlaubt)
........- Strahl des Verderbens (S4, DS3)
........- Warp Time (work a bit like Veil of time with re-rolling everthing)
Options:
- Terminator armour (--> no bike, wings or steed)
- Bike
- Wings
- steed (see chaos lord)
- one chaos icon
- personal icon
Special Rules:
- UCM
- fearless

- Greater Daemon (takes no HQ-Slot, RIDICULOUS CHEAP!)

Wargear :
- unknown
Options:
- no options
Special Rules:
- Summoning (see completely below)
- monstr. creature
- fearless

ELITE:

- Chaos Rhino, xx Pts (transport)
Wargear :
- Smoke launcher
- Search light
Options:
- extra armour (xx Pts)
- daemonic possession
- Combibolter
........- can be upgraded to a Bolter-Melter or Bolter-Flamer
Special Rules:
- repair

- Possessed
Wargear :
- claws (2 CCW)
- daem. strength (= S5)
- daem. Aura (5+ invulnerable)
Options:
- one chaos icon
- Champion
- Chaos Rhino
Special Rules:
- throw D6 for special abilities (after deployment):
1: Scouts
2: Furious Charge
3: Fleet of foot
4: rending
5: feel no pain
6: Power weapons

- Chosen
Wargear:
- BP + CCW, Bolter
- frag and Krak grenades
Options:
- an immense amount of options (different CC and ballistic weapons - max. 1 heavy weapon)
- one chaos icon
- Champion
- Chaos Rhino
- Chaos Land Raider
Special Rules:
- infiltrate

- Terminators (squad of 3 to 10 - under xx Pts)
Wargear:
- Combibolter and power weapon
Options:
- one chaos icon
- each Terminator can be upgraded to a Champion for 10 Pts (--> +1A, nothing else)
- one single terminator can replace his combibolter with a RAC or a heavy flamer
- if the squad consists of 10 members, another terminator can replace his combibolter with a RAC or a heavy flamer
- each terminator can replace his combibolter with one of the following weapons:
........- Bolter-Melter
........- Bolter-Flammer
- each terminator can replace his power weapon with one of the following weapons:
........- powerfist
........- chainfist
- Chaos Land Raider
Special Rules:
- can always deep strike, also when the mission doesn’t explicitly allow it

- Dreadnought (unchanged to the actual one)
Wargear:
- Dreadnought-CCW with Combibolter
Options:
- second Cybot-CCW
- heavy weapon (MM, PC, synch. LK, synch. AC, synch. HB)
Special Rules:
- Fire frenzy (slightly changed)


TROOPS:

- Chaos Space Marines
Wargear:
- BP + CCW + Bolter (yes, all 3 weapons --> +1A in CC and all other benefits)
- frag and krak grenades
Options:
- one single CSM can replace his weapons with one of the following weapons:
........- melter
........- plasma gun
........- flamer
- if the squad consists of 10 or more members, another CSM can replace his weapons with the following weapon:
........- melter
........- plasma gun
........- flamer
........- heavy bolter
........- autocannon
........- rocket launcher
........- lascannon
- one chaos icon
- Champion
- the champion can replace his CCW with one of the following weapons:
........- power weapon
........- power fist
- Chaos Rhino
Special Rules:
- unknown

- Khorne Berzerkers
Wargear:
- BP + CCW
- frag and krak grenades
Options:
- 2 Berzerkers can replace their BP with a plasma pistol
- Champion
- Chaos Rhino
Special Rules:
- fearless
- WS5
- furious charge
- +1A

- Plague Marines
Wargear:
- BP + CCW or Bolter + CCW
- blight grenades (when being attacked the attacker doesn’t gain +1A)
Options:
- two Plague Marines can replace their weapons with the following weapon:
........- melter
........- plasma gun
........- flamer
- Champion
- Chaos Rhino
Special Rules:
- fearless
- +1T
- feel no pain

- Noise Marines
Wargear:
- BP + CCW oder Bolter + CCW
- frag and krak grenades
Options:
- each Noise Marine can replace his BP or Bolter with a Sonicblaster
..........Sonicblaster: unchanged (probably about x pts)
- if the squad consists of 6 members, one single Noise Marine can replace his weapons with a Blastmaster (48", S8, AP3, Explosive (2,5" blast template))
- Champion
..........the champion may get a Doom Siren (S4, flammer, AP3)
- Chaos Rhino
Special Rules:
- fearless
- I5

- Thousand Sons
Wargear:
- Bolter with inferno Bolts (S4, AP3)
- one Sorcerer with force weapon
...- MUST take at least one PSI-Power (see HQ-entry)
Options:
- Chaos Rhino
Special Rules:
- fearless
- slow and purposeful with only one dice(if accompanied by a sorcerer take a second dice)
- 4+ invulnerable

- lesser daemons (xx Pts, don’t take a troops-slot)

Wargear:
- Claws
Options:
- no options
Special Rules:
- summoning (see completely below)
- 5+ invulnerable


FAST ATTACK:

- RaptorS
Wargear:
- BP + CCW or Bolter + CCW
- frag and krak grenades
Options:
- several special weapons
- one chaos icon
- Champion
Special Rules:
- wings
- deep strike

- Bikes:
Wargear:
- bike
- BP + CCW or Bolter + CCW
- frag and krak grenades
Options:
- several special weapons
- one chaos icon
- Champion
...(icon of nurgle is the most expensive one and allows T4(6) bikers)
- Champion
Special Rules:
- turbo booster

- Chaos Spawn (squad of 1 to 3, about xx Pts)

Wargear:
- Claws
Options:
- no options
Special Rules:
- cavalry
- slow and purposeful


HEAVY SUPPORT:

- Chaos Havocs
Wargear:
- BP + CCW, Bolter
- frag and krak grenades
Options:
- several special and heavy weapons
- one chaos icon
- Champion
- Chaos Rhino
Special Rules:
- no special rule

- Obliterator Cult (same as before Pts)

Wargear:
- Obliterator weapons (only energy based weapons, no projectile weapons; new: Multimelter & plasma cannon)
Options:
- no options
Special Rules:
- fearless
- slow and purposeful
- 5+ invulnerable

- Predator
Wargear:
- Autocannon
Options:
- replace AC with LK in the turret
- HB or LC in side sponsons
- extra armour
- daemonic possession (more expensive than now, see below)
Special Rules:
- no special rules

- Vindicator
Wargear:
- demolisher cannon (S10, AP2, 24")
Options:
- dozer blade
- extra armour
- daemonic possession (more expensive than now, see below)
Special Rules:
- no special rules

- Chaos Defiler
Wargear:
- Battle cannon
- RAC (secondary)
- heavy flamer
- daemonic possession (see below)
Options:
- can replace both secondary weapons with 2 CCWs (--> +2A)
Special Rules:
- Cybot Close Combat Weapons
- fleet of foot
- (with the additional 2 CCWa the defiler has 6 attacks while assaulting)

Chaos Land Raider (cheaper than now)
Wargear:
- synch. LS in the side sponsons, HBer
Options:
- extra armour
- daemonic possession (more expensive than now, see below)
Special Rules:
- Assault ramp


Special characters:

- Abaddon
Wargear:
- Daemonic Sword Drachnynen
- Lightning claw
Special Rules:
- Drachnyen is a daemon weapon, but doubles also the strength
- Abaddon may reroll all missed rolls to hit and to wound
- T4(5)
- I5
- +1A
- 4+ Invulnerable
- immune to instant death

- Ahriman
Wargear:
- Force weapon
- several PSI-Powers
Special Rules:
- may use all 3 PSI-Powers each turn (including his force weapon)

- Huron Blackheart
Wargear:
- Powerfist with integrated heavy flamer
- Hamadyra (provides PSI-power "Warp Time")
Special Rules:
- Warp Time: allows to reroll all missed rolls to hit and to wound in CC

- Typhus
Wargear:
- Manreaper
- PSI-Power “Nurgles Rot” (works like the actual pandemic staff)
Special Rules:
- manreaper: daemonic weapon, but works additionally as a force weapon

- Kharn
Wargear:
- gorechild (always hits on 2+ in CC, 2D6 for armour penetration)
Special Rules:
- immune to all PSI-Attacks
- furious charge

- Lucius
Wargear:
- unknown
Special Rules:
- unknown

- Fabius Bile
Wargear:
- Xyclos Needler (CCW, wounds always on 2+)
Special Rules:
- can mutate CSM

Icons:
If a squad or a character get an icon, the following bonus is gained:

Chaos glory: reroll all missed Ld-tests
Khorne: +1A
Nurgle: +1T (T4 becomes T4(5) etc.)
Slaanesh: +1I
Tzeentch: 5+ invulnerable (or if invulnerable already exists, add +1 to it - so a 5+ invulnerable becomes a 4+ invulnerable)


MISCELLANEOUS:

- Summoning lesser deamons (troops)
For deamons each icon works like a teleport homer. Daemons may attack after summoning but may not move.

- Summoning greater deamons (HQ-choice)
When the deamon is available, replace an aspiring champion with it. If there is no aspiring champion, the deamon is lost. Daemons may attack after summoning but may not move.

- Daemonic Possession (teurer als xx Puntke)
A Tank equipped with this ignores all “crew shaken” and “stunned” results. If it does so, the BS goes down by one (so BS4 becomes BS3). A tank with deamonic possession may still transport troops.


Lots of food for thought there!

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